2014年2月21日金曜日

ROBOCOP SAGA

THE LAST OF ROBOCOP


 ROBOCOP が 入手した 機密DATA が ROBOのBRAINに

 SAVE されている


  その機密DATAを 軍事的に解読することがメインの 本作品


    暗号解読サスペンス &


      ROBOCOPの法廷物語


 法廷で 戦う ROBOCOP

   & HEROS

_


                   アメリカ合衆国 VS  ROBOCOP


_


ROBOCOP が 合衆国に法廷で敗北する

 LAST

;



2014年2月16日日曜日

夏目雅子は皇室に暗殺された 

実際に おかしい

 the wide で サリン やれないはず

皇室も でられないはず

_

  でてるし やってるし

しかも米軍の話まで やりっぱなし

_


 ふつう皇太子が 米軍はやっていないといいますよね

_


まず 夏目は なぜ殺されたのかな

あんな人が やられれば この国はないなぁ




 なぜか

 あれに 2があって

3までつくっている

_

3で ああならない

時代で


_

 たしか みんなあたまきていたよね

最終回

_



ぼくは 別にあたまきていなかったんだけれども


_



しかし おぼえている

首がしまるやつ

再放送で

みがわりせんれいのことで

ぼくが ああやられた記憶が

強制的に


_

   湾岸戦争は ありえない戦争だ

nhkだね

_


もともと 思想おかしいぞ


   毎年終戦で

たれながしておいてね

一方的に

 じゃあ湾岸は 毎年 変換であとで 請求

8000兆ドル



 8000兆はらえってしね
うまれてくるな

sexで

_


   終戦とか 死ね

_


湾岸戦争 だしてみろよ
夏に毎年

戦 し した人 しってるよ

_


なにが speak englsh
だよ
うざいよ

_


誰が中国語 1つだといえたんでしょうね

_


  夏目雅子が 中国語はなせなくても 悪くないんじゃないの

当時


????



夏目は 中国政府にも 慕われていた


  石原慎太郎の 宗教は 嫌われていたことになるだろ

_


なんできらわれてる宗教にひっつかれなきゃならないんだ

そいつらきらいだから

ロスなのに

もともとも


死ねじゃすまねーよ

 裕次郎は

_


くそがき

_

おれは クソガキでも いいわけですよ

自由には

_


  笑える世界もっていたからね

 クソガキにも

はじめからは

_


 まあでもね 殺しで時間はだめですね

_

おかしいよ

夏目が映画あれば

 石原は当選できない

_


都知事なのかしら ほんとうに

怪しい限りだなぁ


_

当時

_

   たとえば nhkにでてこないだろ 石原は

_


裕次郎はやれないよね
nhkで

_


うん

_


あたまおかしいだけじゃないんだね

素人なのかしら

あれら

???


どんなひとでも 殺しでは無理だと思うよ


当時

_


大河ドラマの 裏じゃなかったよ 当時

 西部警察はすでに

・・・


うん

_

つまり いろいろあっても 冷静に


日本の警察が いつ死んだのか

 演算した


__


 たぶん 西部警察とnhk


_


 まず ありえないとはいうよね

ふつう

_
でもさぁ

日産つぶれて やれる感じで

みえるよね

_

日産 を 日 産み

宗教ゴロで つかってるね

_


hkdふyづkyfづyrfしゅlrwfylhrfぎゅlwrぶhklfdlhsrfhkdふyづkyfづyrfしゅlrwfylhrfぎゅlwrぶhklfdlhsrfhkdふyづkyfづyrfしゅlrwfylhrfぎゅlwrぶhklfdlhsrfhkdふyづkyfづyrfしゅlrwfylhrfぎゅlwrぶhklfdlhsrfhkdふyづkyfづyrfしゅlrwfylhrfぎゅlwrぶhklfdlhsrfhkdふyづkyfづyrfしゅlrwfylhrfぎゅlwrぶhklfdlhsrfhkdふyづkyfづyrfしゅlrwfylhrfぎゅlwrぶhklfdlhsrfhkdふyづkyfづyrfしゅlrwfylhrfぎゅlwrぶhklfdlhsrfhkdふyづkyfづyrfしゅlrwfylhrfぎゅlwrぶhklfdlhsrfhkdふyづkyfづyrfしゅlrwfylhrfぎゅlwrぶhklfdlhsrfhkdふyづkyfづyrfしゅlrwfylhrfぎゅlwrぶhklfdlhsrf


プリンスとついているのに つぶれただろ

_

    あやしくないと いいきる でもね

_


      うん


     日を かみ といっているし

太陽ともいえる


_


      日産はつぶれないだろ
ふつう 当時

_


   あそこがあれば あyしいよね

_

  まず 保険  日産生命がああならないはず

積立だから

_


    でね

 外山は

その後 どんな 作品を やってきたのかなぁ

素朴に


_
田原総一朗が 日産でいうからさ

_




   オレンジ共済の話題は無理があるよ


  連合艦隊に 大人気の古手川さん でていたからね

_


  聖蹟には その共済は無理


_


   古手川さんで 1000本 つくれたよね

 美談

_


  まず日産生命を どうみたか

 まず あの保険は有名だから つぶれないはず

当時

_

   歯の保険

_

  しかも優秀な医師が たくさん積み立てていた保険

ふつうにつぶれないだろ

_


      マツダもつぶれたよね

RX8

_

 松田聖子 神田 当時 結婚していなかったよね

_


   松田聖子と田原俊彦

ここに ほのじ で 研ナオコ



 研ナオコは E.T.

 やってたもん

_

   カックラキンが はじまれるわけないもん

_


  たしかいっていたよ

日本テレビも

_

   ここからが重要


 プリンスが 名前をすてたよね

 LOVEシンボル

あれが アンク    

  ローガンフジテレビにでてきた

山羊座


  マークにみえる

東京ドームで
ナディア 当時 富士通で

TOWNS

吉本で

おれたち



和田 にdowntown



スクールウォーズ は 6


9時

 イソップの死 は 再放送やっていたぞ

たしか


マークが 太陽

あけぼの



 水産業の あれだと

つながるんだよ

芸能

すべて

 まず 大竹しのぶ

と さかいまちあき

 ガーデンイールの回 3回再放送これはわざとだね

_

    ぼくは 食中毒で死にかけていた

九州で


   日曜日 淀川の時間に

 死にかけた

  夜通し 点滴で

 おばすてやまのような ホラーな 病棟で

 _

 そこを 脱出したんだぞ

_

まだ 腹痛ひきずってる

くらいだ


_

   鳥山の3巻

 


_

        ありえない 田舎で は・・・

_


   スッパマン の3巻は

4巻の パーザンも


ありえない


_


    大竹しのぶのあれだよ


おもいだした
踊るので


 劇団も別の

ちがう時代の

 でも 東北大学で


  シェークスピアなんだ

だから喜劇

なのにデカプリ㋔


おかしいだろ アイランドの

デカプリ㋔ が INTERNETで QUICKTIME

_


  VERSIONにいたるまで


_


  G3  603以前
350
dvd

 ROM


QUICKTIME


2.5

3.0<


 つくれないようそ

_

  ぼくは つくったけれどもね
MOでも

_

 MOに 動画はいってる

 cdーROMに映画はいってるから

つくれないようにみえるよね当時

あのプロがね

_


 圧縮の 形式だけでも歴史がある


_

   DVD

VはNOT VIDEO

_


 VRML
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<h1 id="firstHeading" class="firstHeading" lang="en"><span dir="auto">VRML</span></h1>
<div id="bodyContent">
<div id="siteSub">From Wikipedia, the free encyclopedia</div>
<div id="contentSub"></div>
<div id="jump-to-nav" class="mw-jump">
Jump to: <a href="#mw-navigation">navigation</a>, <a href="#p-search">search</a>
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<div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="metadata topicon nopopups" id="protected-icon" style="display:none; right:55px;"><a href="/wiki/Wikipedia:Protection_policy#semi" title="This article is semi-protected indefinitely in response to an ongoing high risk of vandalism."><img alt="Page semi-protected" src="//upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Padlock-silver.svg/20px-Padlock-silver.svg.png" width="20" height="20" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Padlock-silver.svg/30px-Padlock-silver.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Padlock-silver.svg/40px-Padlock-silver.svg.png 2x" /></a></div>
<div class="dablink">For the language's successor, see <a href="/wiki/X3D" title="X3D">X3D</a>.</div>
<table class="infobox" cellspacing="3" style="border-spacing:3px;width:22em;">
<caption>VRML</caption>
<tr>
<th scope="row" style="text-align:left;"><a href="/wiki/Filename_extension" title="Filename extension">Filename extension</a></th>
<td><code>.wrl</code>&#160;(plain)<br />
<code>.wrz</code>&#160;(compression)</td>
</tr>
<tr>
<th scope="row" style="text-align:left;"><a href="/wiki/Internet_media_type" title="Internet media type">Internet media type</a></th>
<td><code>model/vrml<br />
x-world/x-vrml<br />
application/x-cc3d</code></td>
</tr>
<tr>
<th scope="row" style="text-align:left;"><a href="/wiki/Software_release_life_cycle" title="Software release life cycle">Latest release</a></th>
<td>2.0</td>
</tr>
<tr>
<th scope="row" style="text-align:left;">Type of format</th>
<td><a href="/wiki/3D_computer_graphics" title="3D computer graphics">3D computer graphics</a></td>
</tr>
<tr>
<th scope="row" style="text-align:left;">Extended from</th>
<td>Labyrinth</td>
</tr>
<tr>
<th scope="row" style="text-align:left;"><a href="/wiki/International_standard" title="International standard">Standard(s)</a></th>
<td><a href="/wiki/International_Organization_for_Standardization" title="International Organization for Standardization">ISO</a>/<a href="/wiki/International_Electrotechnical_Commission" title="International Electrotechnical Commission">IEC</a> 14772-1:1997</td>
</tr>
<tr>
<th scope="row" style="text-align:left;">Website</th>
<td><a rel="nofollow" class="external text" href="http://www.web3d.org/x3d/vrml/">www.web3d.org/x3d/vrml</a></td>
</tr>
</table>
<p><b>VRML</b> (<b><a href="/wiki/Virtual_reality" title="Virtual reality">Virtual Reality</a> Modeling Language</b>, pronounced <i>vermal</i> or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard <a href="/wiki/File_format" title="File format">file format</a> for representing <a href="/wiki/3-D_computer_graphics" title="3-D computer graphics" class="mw-redirect">3-dimensional</a> (3D) interactive <a href="/wiki/Vector_graphics" title="Vector graphics">vector graphics</a>, designed particularly with the <a href="/wiki/World_Wide_Web" title="World Wide Web">World Wide Web</a> in mind. It has been superseded by <a href="/wiki/X3D" title="X3D">X3D</a>.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span>[</span>1<span>]</span></a></sup></p>
<p></p>
<div id="toc" class="toc">
<div id="toctitle">
<h2>Contents</h2>
</div>
<ul>
<li class="toclevel-1 tocsection-1"><a href="#WRL_File_Format"><span class="tocnumber">1</span> <span class="toctext">WRL File Format</span></a></li>
<li class="toclevel-1 tocsection-2"><a href="#Standardization"><span class="tocnumber">2</span> <span class="toctext">Standardization</span></a></li>
<li class="toclevel-1 tocsection-3"><a href="#Emergence.2C_popularity.2C_and_rival_technical_upgrade"><span class="tocnumber">3</span> <span class="toctext">Emergence, popularity, and rival technical upgrade</span></a></li>
<li class="toclevel-1 tocsection-4"><a href="#Alternatives"><span class="tocnumber">4</span> <span class="toctext">Alternatives</span></a></li>
<li class="toclevel-1 tocsection-5"><a href="#See_also"><span class="tocnumber">5</span> <span class="toctext">See also</span></a></li>
<li class="toclevel-1 tocsection-6"><a href="#References"><span class="tocnumber">6</span> <span class="toctext">References</span></a></li>
<li class="toclevel-1 tocsection-7"><a href="#External_links"><span class="tocnumber">7</span> <span class="toctext">External links</span></a>
<ul>
<li class="toclevel-2 tocsection-8"><a href="#Example_documents_of_VRML_code"><span class="tocnumber">7.1</span> <span class="toctext">Example documents of VRML code</span></a></li>
<li class="toclevel-2 tocsection-9"><a href="#General"><span class="tocnumber">7.2</span> <span class="toctext">General</span></a></li>
<li class="toclevel-2 tocsection-10"><a href="#Documentation"><span class="tocnumber">7.3</span> <span class="toctext">Documentation</span></a></li>
</ul>
</li>
</ul>
</div>
<p></p>
<h2><span class="mw-headline" id="WRL_File_Format">WRL File Format</span></h2>
<p>VRML is a <a href="/wiki/Text_file" title="Text file">text file</a> format where, e.g., <a href="/wiki/Vertex_(geometry)" title="Vertex (geometry)">vertices</a> and edges for a 3D <a href="/wiki/Polygon" title="Polygon">polygon</a> can be specified along with the surface color, <a href="/wiki/UV_mapping" title="UV mapping">UV mapped</a> <a href="/wiki/Texture_mapping" title="Texture mapping">textures</a>, <a href="/wiki/Specularity" title="Specularity">shininess</a>, <a href="/wiki/Transparency_(optics)" title="Transparency (optics)" class="mw-redirect">transparency</a>, and so on.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span>[</span>2<span>]</span></a></sup> <a href="/wiki/Uniform_Resource_Locator" title="Uniform Resource Locator" class="mw-redirect">URLs</a> can be associated with <a href="/wiki/Graphic" title="Graphic" class="mw-redirect">graphical</a> components so that a <a href="/wiki/Web_browser" title="Web browser">web browser</a> might fetch a webpage or a new VRML file from the <a href="/wiki/Internet" title="Internet">Internet</a> when the <a href="/wiki/User_(computing)" title="User (computing)">user</a> clicks on the specific graphical component. <a href="/wiki/Animation" title="Animation">Animations</a>, <a href="/wiki/Sound" title="Sound">sounds</a>, <a href="/wiki/Lighting" title="Lighting">lighting</a>, and other aspects of the <a href="/wiki/Virtual_world" title="Virtual world">virtual world</a> can interact with the user or may be triggered by external <a href="/wiki/Event-driven_programming" title="Event-driven programming">events</a> such as <a href="/wiki/Timer" title="Timer">timers</a>. A special Script Node allows the addition of <a href="/wiki/Source_code" title="Source code">program code</a> (e.g., written in <a href="/wiki/Java_(programming_language)" title="Java (programming language)">Java</a> or <a href="/wiki/ECMAScript" title="ECMAScript">ECMAScript</a>) to a VRML file.</p>
<p>VRML files are commonly called "worlds" and have the *.wrl <a href="/wiki/Filename_extension" title="Filename extension">extension</a> (for example island.wrl). VRML files are in <a href="/wiki/Plain_text" title="Plain text">plain text</a> and generally compresses well using <a href="/wiki/Gzip" title="Gzip">gzip</a> which is useful for transferring over the internet more quickly (some gzip compressed files use the *.wrz <a href="/wiki/Filename_extension" title="Filename extension">extension</a>). Many <a href="/wiki/3D_computer_graphics_software" title="3D computer graphics software">3D modeling programs</a> can save <a href="/wiki/Object_(image_processing)" title="Object (image processing)">objects</a> and <a href="/wiki/Scenery" title="Scenery" class="mw-redirect">scenes</a> in VRML format.</p>
<h2><span class="mw-headline" id="Standardization">Standardization</span></h2>
<p>The <a href="/wiki/Web3D_Consortium" title="Web3D Consortium">Web3D Consortium</a> has been formed to further the collective development of the format. VRML (and its successor, <a href="/wiki/X3D" title="X3D">X3D</a>), have been accepted as international standards by the <a href="/wiki/International_Organization_for_Standardization" title="International Organization for Standardization">International Organization for Standardization</a> (ISO).</p>
<p>The first version of VRML was specified in November 1994. This version was specified from, and very closely resembled, the <a href="/wiki/Application_Programming_Interface" title="Application Programming Interface" class="mw-redirect">API</a> and <a href="/wiki/File_format" title="File format">file format</a> of the <a href="/wiki/Open_Inventor" title="Open Inventor">Open Inventor</a> <a href="/wiki/Software_component" title="Software component" class="mw-redirect">software component</a>, originally developed by <a href="/wiki/Silicon_Graphics" title="Silicon Graphics">SGI</a>. The current and functionally complete version is VRML97 (ISO/IEC 14772-1:1997). VRML has now been superseded by <a href="/wiki/X3D" title="X3D">X3D</a> (ISO/IEC 19775-1)</p>
<h2><span class="mw-headline" id="Emergence.2C_popularity.2C_and_rival_technical_upgrade">Emergence, popularity, and rival technical upgrade</span></h2>
<p>The term VRML was coined by <a href="/wiki/Dave_Raggett" title="Dave Raggett">Dave Raggett</a> in a paper called “Extending WWW to support Platform Independent Virtual Reality”<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span>[</span>3<span>]</span></a></sup> submitted to the <a href="/wiki/World_Wide_Web_Conference_1" title="World Wide Web Conference 1" class="mw-redirect">First World Wide Web Conference</a><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span>[</span>4<span>]</span></a></sup> in 1994, and first discussed at the WWW94 VRML BOF established by <a href="/wiki/Tim_Berners-Lee" title="Tim Berners-Lee">Tim Berners-Lee</a>, where <a href="/wiki/Mark_Pesce" title="Mark Pesce">Mark Pesce</a> presented the Labyrinth demo he developed with <a href="/wiki/Tony_Parisi_(software_developer)" title="Tony Parisi (software developer)">Tony Parisi</a><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span>[</span>5<span>]</span></a></sup> and <a href="/wiki/Peter_Kennard" title="Peter Kennard">Peter Kennard</a>.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span>[</span>6<span>]</span></a></sup> In October 1995, at Internet World, Template Graphics Software (TGS) demonstrated a 3D/VRML plug-in for the beta release of Netscape 2.0 by Netscape Communications.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span>[</span>7<span>]</span></a></sup></p>
<p>In 1997, a new version of the format was finalized, as VRML97 (also known as VRML2 or VRML 2.0), and became an <a href="/wiki/International_Organization_for_Standardization" title="International Organization for Standardization">ISO</a> standard. VRML97 was used on the Internet on some personal homepages and sites such as "CyberTown", which offered 3D chat using Blaxxun Software. The format was championed by SGI's Cosmo Software; when SGI restructured in 1998 the division was sold to Platinum Technologies, which was then taken over by <a href="/wiki/Computer_Associates" title="Computer Associates" class="mw-redirect">Computer Associates</a>, which did not develop or distribute the software. To fill the void a variety of proprietary Web 3D formats emerged over the next few years, including <a href="/wiki/Microsoft_Chrome" title="Microsoft Chrome">Microsoft Chrome</a> and <a href="/wiki/Adobe_Atmosphere" title="Adobe Atmosphere">Adobe Atmosphere</a>, neither of which is supported today. VRML's capabilities remained largely the same while realtime 3D graphics kept improving. The VRML Consortium changed its name to the <a href="/wiki/Web3D_Consortium" title="Web3D Consortium">Web3D Consortium</a>, and began work on the successor to VRML—<a href="/wiki/X3D" title="X3D">X3D</a>.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span>[</span>8<span>]</span></a></sup></p>
<p>SGI ran a web site at vrml.sgi.com on which was hosted a string of regular short performances of a character called "Floops" who was a VRML character in a VRML world. Floops was a creation of a company called "Protozoa".<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span>[</span>9<span>]</span></a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span>[</span>10<span>]</span></a></sup></p>
<p>H-Anim is a standard for animated Humanoids, which is based around VRML, and later X3D. The initial version 1.0 of the H-Anim standard was scheduled for submission at the end of March 1998.<sup class="Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (December 2011)">citation needed</span></a></i>]</sup></p>
<p>VRML provoked much interest but has never seen much serious widespread use.<sup class="Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (September 2012)">citation needed</span></a></i>]</sup> One reason for this may have been the lack of available <a href="/wiki/Bandwidth_(computing)" title="Bandwidth (computing)">bandwidth</a>.<sup class="noprint Inline-Template" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:No_original_research" title="Wikipedia:No original research"><span title="The material near this tag may be based upon unreliable original research. (December 2011)">original research?</span></a></i>]</sup> At the time of VRML's popularity, a majority of users, both business and personal, were using slow <a href="/wiki/Dial-up_internet_access" title="Dial-up internet access" class="mw-redirect">dial-up internet access</a>.</p>
<p>VRML experimentation was primarily in education and research where an open specification is most valued.<sup class="Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (December 2011)">citation needed</span></a></i>]</sup> It has now been re-engineered as <a href="/wiki/X3D" title="X3D">X3D</a>. The <a href="/wiki/MPEG-4" title="MPEG-4">MPEG-4</a> Interactive Profile (ISO/IEC 14496) was based on VRML<sup class="Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (December 2011)">citation needed</span></a></i>]</sup> (now on X3D), and X3D is largely backward-compatible with it. VRML is also widely used as a file format for interchange of 3D models, particularly from <a href="/wiki/CAD" title="CAD" class="mw-redirect">CAD</a> systems.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span>[</span>11<span>]</span></a></sup></p>
<p>A free cross-platform runtime implementation of VRML is available in <a href="/wiki/OpenVRML" title="OpenVRML">OpenVRML</a>. Its libraries can be used to add both VRML and X3D support to applications, and a GTK+ plugin is available to render VRML/X3D worlds in web browsers.</p>
<p>In the 2000s, many companies like Bitmanagement improved the quality level of virtual effects in VRML to the quality level of <a href="/wiki/DirectX" title="DirectX">DirectX</a> 9.0c, but at the expense of using proprietary solutions. All main features like game modeling are already complete. They include multi-pass render with low level setting for Z-buffer, BlendOp, AlphaOp, Stencil,<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span>[</span>12<span>]</span></a></sup> Multi-texture,<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span>[</span>13<span>]</span></a></sup> Shader with HLSL and GLSL support,<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span>[</span>14<span>]</span></a></sup> realtime Render To Texture, Multi Render Target (MRT) and PostProcessing.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span>[</span>15<span>]</span></a></sup> Many demos shows that VRML already supports lightmap, normalmap, SSAO, CSM and Realtime Environment Reflection along with other virtual effects.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span>[</span>16<span>]</span></a></sup></p>
<h2><span class="mw-headline" id="Alternatives">Alternatives</span></h2>
<ul>
<li><a href="/wiki/3DMLW" title="3DMLW">3DMLW</a>: 3D Markup Language for Web</li>
<li><a href="/wiki/COLLADA" title="COLLADA">COLLADA</a>: managed by the Khronos Group</li>
<li><a href="/wiki/O3D" title="O3D">O3D</a>: developed by Google</li>
<li><a href="/wiki/Universal_3D" title="Universal 3D">U3D</a>: Ecma International standard ECMA-363</li>
<li><a href="/wiki/Unity3D" title="Unity3D" class="mw-redirect">Unity3D</a>: a game engine which can be used online via a browser plugin</li>
<li><a href="/wiki/X3D" title="X3D">X3D</a>: successor of VRML</li>
</ul>
<h2><span class="mw-headline" id="See_also">See also</span></h2>
<ul>
<li><a href="/wiki/Active_Worlds" title="Active Worlds">Active Worlds</a> <a href="/wiki/Virtual_reality" title="Virtual reality">virtual reality</a> multi-user 3D chat platform</li>
<li><a href="/wiki/Additive_Manufacturing_File_Format" title="Additive Manufacturing File Format">Additive Manufacturing File Format</a></li>
<li><a href="/wiki/Blaxxun" title="Blaxxun">Blaxxun</a> <a href="/wiki/Virtual_reality" title="Virtual reality">virtual reality</a> multi-user 3D chat platform</li>
<li><a href="/wiki/Flux_(software)" title="Flux (software)">Flux</a>, freely downloadable VRML/X3D editor/browser, now discontinued</li>
<li><a href="/wiki/FreeWRL" title="FreeWRL">FreeWRL</a>, free Open Source VRML/X3D browser</li>
<li><a href="/wiki/List_of_vector_graphics_markup_languages" title="List of vector graphics markup languages" class="mw-redirect">List of vector graphics markup languages</a></li>
<li><a href="/wiki/MeshLab" title="MeshLab">MeshLab</a> open source mesh processing system that can export VRML/X3D</li>
<li><a href="/wiki/OZ_Virtual" title="OZ Virtual">OZ Virtual</a></li>
<li><a href="/wiki/Seamless3d" title="Seamless3d">Seamless3d</a> free Open Source 3D modeling software for Microsoft Windows</li>
<li><a href="/wiki/Virtual_Environment_Software" title="Virtual Environment Software" class="mw-redirect">Virtual Environment Software</a></li>
<li><a href="/wiki/Virtual_tour" title="Virtual tour">Virtual tour</a></li>
<li><a href="/wiki/Web3D" title="Web3D">Web3D</a></li>
</ul>
<h2><span class="mw-headline" id="References">References</span></h2>
<div class="reflist" style="list-style-type: decimal;">
<ol class="references">
<li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><span class="citation news">Paul Festa and John Borland (May 19, 2005). <a rel="nofollow" class="external text" href="http://news.zdnet.co.uk/internet/0,1000000097,39199121,00.htm">"Is a 3D web more than just empty promises?"</a>. <i>CNET News.com</i>.</span><span title="ctx_ver=Z39.88-2004&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVRML&amp;rft.atitle=Is+a+3D+web+more+than+just+empty+promises%3F&amp;rft.aulast=Paul+Festa+and+John+Borland&amp;rft.au=Paul+Festa+and+John+Borland&amp;rft.date=May+19%2C+2005&amp;rft.genre=article&amp;rft_id=http%3A%2F%2Fnews.zdnet.co.uk%2Finternet%2F0%2C1000000097%2C39199121%2C00.htm&amp;rft.jtitle=CNET+News.com&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal" class="Z3988"><span style="display:none;">&#160;</span></span></span></li>
<li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><span class="citation web"><a rel="nofollow" class="external text" href="http://www.web3d.org/x3d/specifications/vrml/VRML1.0/index.html">"Version 1.0 Specification"</a>. Web3d.org<span class="reference-accessdate">. Retrieved 2010-02-23</span>.</span><span title="ctx_ver=Z39.88-2004&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVRML&amp;rft.btitle=Version+1.0+Specification&amp;rft.genre=book&amp;rft_id=http%3A%2F%2Fwww.web3d.org%2Fx3d%2Fspecifications%2Fvrml%2FVRML1.0%2Findex.html&amp;rft.pub=Web3d.org&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook" class="Z3988"><span style="display:none;">&#160;</span></span></span></li>
<li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><span class="citation web">Dave Raggett (1994). <a rel="nofollow" class="external text" href="http://www.w3.org/People/Raggett/vrml/vrml.html">"Extending WWW to support Platform Independent Virtual Reality"</a><span class="reference-accessdate">. Retrieved April 2, 2012</span>.</span><span title="ctx_ver=Z39.88-2004&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVRML&amp;rft.au=Dave+Raggett&amp;rft.aulast=Dave+Raggett&amp;rft.btitle=Extending+WWW+to+support+Platform+Independent+Virtual+Reality&amp;rft.date=1994&amp;rft.genre=book&amp;rft_id=http%3A%2F%2Fwww.w3.org%2FPeople%2FRaggett%2Fvrml%2Fvrml.html&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook" class="Z3988"><span style="display:none;">&#160;</span></span></span></li>
<li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><span class="citation web"><a rel="nofollow" class="external text" href="http://www94.web.cern.ch/WWW94/">"First World Wide Web Conference"</a>. 4.web.cern.ch<span class="reference-accessdate">. Retrieved 2010-02-23</span>.</span><span title="ctx_ver=Z39.88-2004&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVRML&amp;rft.btitle=First+World+Wide+Web+Conference&amp;rft.genre=book&amp;rft_id=http%3A%2F%2Fwww94.web.cern.ch%2FWWW94%2F&amp;rft.pub=4.web.cern.ch&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook" class="Z3988"><span style="display:none;">&#160;</span></span></span></li>
<li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://web.archive.org/web/20080302070914/http://mediamachines.com/management.php">Media Machines Management</a></span></li>
<li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><span class="citation web"><a rel="nofollow" class="external text" href="http://www.livingwork.com/peterk/">"Peter Kennard's page"</a>. Livingwork.com<span class="reference-accessdate">. Retrieved 2010-02-23</span>.</span><span title="ctx_ver=Z39.88-2004&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVRML&amp;rft.btitle=Peter+Kennard%27s+page&amp;rft.genre=book&amp;rft_id=http%3A%2F%2Fwww.livingwork.com%2Fpeterk%2F&amp;rft.pub=Livingwork.com&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook" class="Z3988"><span style="display:none;">&#160;</span></span></span></li>
<li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.allbusiness.com/technology/software-services-applications/7163706-1.html">First 3D/VRML Plug-in for Netscape 2.0 shown by TGS; TGS extends leadership in Internet 3D products and technology</a>. <a href="/wiki/AllBusiness.com" title="AllBusiness.com">AllBusiness.com</a>. 30 Oct 1995. Last accessed 26 Dec 2011.</span></li>
<li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.siggraph.org/~rhyne/carto/3D/3D-geovrml.html">A Commentary on GeoVRML</a></span></li>
<li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><span class="citation web"><a rel="nofollow" class="external text" href="http://www.biota.org/book/chbi/chbi2.htm">"Floops general narrative"</a>. Biota.org<span class="reference-accessdate">. Retrieved 2010-02-23</span>.</span><span title="ctx_ver=Z39.88-2004&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVRML&amp;rft.btitle=Floops+general+narrative&amp;rft.genre=book&amp;rft_id=http%3A%2F%2Fwww.biota.org%2Fbook%2Fchbi%2Fchbi2.htm&amp;rft.pub=Biota.org&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook" class="Z3988"><span style="display:none;">&#160;</span></span></span></li>
<li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><span class="citation web"><a rel="nofollow" class="external text" href="http://www.digitalspace.com/avatars/book/authorp/floplate.jpg">"Floops in his first episode"</a><span class="reference-accessdate">. Retrieved 2010-02-23</span>.</span><span title="ctx_ver=Z39.88-2004&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVRML&amp;rft.btitle=Floops+in+his+first+episode&amp;rft.genre=book&amp;rft_id=http%3A%2F%2Fwww.digitalspace.com%2Favatars%2Fbook%2Fauthorp%2Ffloplate.jpg&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook" class="Z3988"><span style="display:none;">&#160;</span></span></span></li>
<li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><span class="citation web"><a rel="nofollow" class="external text" href="http://www.ibm.com/developerworks/xml/library/x-matters43/index.html">"XML Matters"</a>. Ibm.com<span class="reference-accessdate">. Retrieved 2010-02-23</span>.</span><span title="ctx_ver=Z39.88-2004&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVRML&amp;rft.btitle=XML+Matters&amp;rft.genre=book&amp;rft_id=http%3A%2F%2Fwww.ibm.com%2Fdeveloperworks%2Fxml%2Flibrary%2Fx-matters43%2Findex.html&amp;rft.pub=Ibm.com&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook" class="Z3988"><span style="display:none;">&#160;</span></span></span></li>
<li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.bitmanagement.com/developer/contact/examples/multitexture/drawgroup.html">DrawGroup &amp; DrawOp</a></span></li>
<li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texturing.html#Multitexturing">Multitexturing</a></span></li>
<li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/shaders.html">Programmable shaders component</a></span></li>
<li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.bitmanagement.com/developer/contact/relnotes72.html#postprocessing">Scene postprocessing support</a></span></li>
<li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.youtube.com/user/m17design">VRML X3D and Realtime Web3D</a></span></li>
</ol>
</div>
<h2><span class="mw-headline" id="External_links">External links</span></h2>
<table class="metadata mbox-small plainlinks" style="border:1px solid #aaa; background-color:#f9f9f9;">
<tr>
<td class="mbox-image"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png" width="30" height="40" srcset="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/45px-Commons-logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/59px-Commons-logo.svg.png 2x" /></td>
<td class="mbox-text plainlist" style="">Wikimedia Commons has media related to <i><b><a href="//commons.wikimedia.org/wiki/Category:VRML" class="extiw" title="commons:Category:VRML">VRML</a></b></i>.</td>
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<h3><span class="mw-headline" id="Example_documents_of_VRML_code">Example documents of VRML code</span></h3>
<ul>
<li><a rel="nofollow" class="external text" href="http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/toc.htm">VRML examples from the VRML Sourcebook</a> (to get the example VRML code, click on a chapter, then on a figure)</li>
<li><a rel="nofollow" class="external free" href="http://cic.nist.gov/vrml/nistlogo.wrl">http://cic.nist.gov/vrml/nistlogo.wrl</a></li>
</ul>
<h3><span class="mw-headline" id="General">General</span></h3>
<ul>
<li><a rel="nofollow" class="external text" href="http://cic.nist.gov/vrml/vbdetect.html">VRML and X3D Plugin Detector</a> that determines which VRML and X3D plugins are installed in your web browser</li>
<li><a rel="nofollow" class="external text" href="http://groups.google.com/group/comp.lang.vrml?gvc=2&amp;hl=en">comp.lang.vrml</a> newsgroup</li>
<li><a rel="nofollow" class="external text" href="http://search.dmoz.org/cgi-bin/search?search=vrml">VRML</a> at the <a href="/wiki/Open_Directory_Project" title="Open Directory Project">Open Directory Project</a></li>
</ul>
<h3><span class="mw-headline" id="Documentation">Documentation</span></h3>
<ul>
<li><a rel="nofollow" class="external text" href="http://www.web3d.org/x3d/vrml/index.html">VRML Archives</a></li>
<li><a rel="nofollow" class="external text" href="http://accad.osu.edu/~pgerstma/class/vnv/resources/info/AnnotatedVrmlRef/Book.html">VRML Annotated Reference</a></li>
<li><a rel="nofollow" class="external text" href="http://www.web3d.org/x3d/specifications/vrml/">VRML ISO/IEC 14772 standard document</a></li>
<li><a rel="nofollow" class="external text" href="http://xml.coverpages.org/vrml-X3D.html">VRML and X3D description</a></li>
<li><a rel="nofollow" class="external text" href="http://www.xml.com/pub/a/2003/08/06/x3d.html">Extensible 3D: XML Meets VRML</a></li>
<li><a rel="nofollow" class="external text" href="http://www.web3d.org/">Web3D Consortium</a></li>
<li><a rel="nofollow" class="external text" href="http://www.h-anim.org/">H-Anim working group</a></li>
<li><a rel="nofollow" class="external text" href="http://www.sandyressler.com/about/library/weekly/allabout.htm">Articles by Sandy Ressler formerly on About.com</a></li>
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<div style="font-size:110%;"><a href="/wiki/Vector_graphics" title="Vector graphics">Vector graphics</a> <a href="/wiki/Vector_graphics_markup_language" title="Vector graphics markup language" class="mw-redirect">markup languages</a> and file formats</div>
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<li><a href="/wiki/Asymptote_(vector_graphics_language)" title="Asymptote (vector graphics language)">Asymptote</a></li>
<li><a href="/wiki/Computer_Graphics_Metafile" title="Computer Graphics Metafile">CGM</a></li>
<li><a href="/wiki/Office_Open_XML_file_formats#DrawingML" title="Office Open XML file formats">DrawingML</a></li>
<li><a href="/wiki/Enhanced_Metafile" title="Enhanced Metafile" class="mw-redirect">EMF</a></li>
<li><a href="/wiki/Graphics_Layout_Engine" title="Graphics Layout Engine">Graphics Layout Engine</a></li>
<li><a href="/wiki/Haiku_Vector_Icon_Format" title="Haiku Vector Icon Format">HVIF</a></li>
<li><a href="/wiki/MetaPost" title="MetaPost">MetaPost</a></li>
<li><a href="/wiki/PGF/TikZ" title="PGF/TikZ">PGF/TikZ</a></li>
<li><a href="/wiki/Precision_Graphics_Markup_Language" title="Precision Graphics Markup Language">PGML</a></li>
<li><a href="/wiki/PSTricks" title="PSTricks">PSTricks</a></li>
<li><a href="/wiki/Remote_imaging_protocol" title="Remote imaging protocol">Remote imaging protocol</a></li>
<li><a href="/wiki/Scalable_Vector_Graphics" title="Scalable Vector Graphics">SVG</a></li>
<li><a href="/wiki/SWF" title="SWF">SWF</a></li>
<li><a href="/wiki/Vector_Markup_Language" title="Vector Markup Language">VML</a></li>
<li><a href="/wiki/Windows_Metafile" title="Windows Metafile">WMF</a></li>
<li><a href="/wiki/Extensible_Application_Markup_Language" title="Extensible Application Markup Language">XAML</a></li>
<li><a href="/wiki/Xar_(graphics)" title="Xar (graphics)">Xar</a></li>
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<li><a href="/wiki/3DMLW" title="3DMLW">3DMLW</a></li>
<li><a href="/wiki/3DXML" title="3DXML">3DXML</a></li>
<li><a href="/wiki/Asymptote_(vector_graphics_language)" title="Asymptote (vector graphics language)">Asymptote</a></li>
<li><a href="/wiki/COLLADA" title="COLLADA">COLLADA</a></li>
<li><a href="/wiki/Design_Web_Format" title="Design Web Format">DWF</a></li>
<li><a href="/w/index.php?title=EDrawings&amp;action=edit&amp;redlink=1" class="new" title="EDrawings (page does not exist)">eDrawings</a></li>
<li>HSF</li>
<li><a href="/wiki/IGES" title="IGES">IGES</a></li>
<li>IPA</li>
<li><a href="/wiki/JT_(visualization_format)" title="JT (visualization format)">JT</a></li>
<li><a href="/wiki/OpenGEX" title="OpenGEX" class="mw-redirect">OpenGEX</a></li>
<li><a href="/wiki/PRC_(file_format)" title="PRC (file format)">PRC</a></li>
<li><a href="/wiki/ISO_10303" title="ISO 10303">STEP</a></li>
<li><a href="/wiki/STL_(file_format)" title="STL (file format)">STL</a></li>
<li><a href="/wiki/Universal_3D" title="Universal 3D">U3D</a></li>
<li><strong class="selflink">VRML</strong></li>
<li><a href="/wiki/X3D" title="X3D">X3D</a></li>
<li><a href="/wiki/Extensible_Application_Markup_Language" title="Extensible Application Markup Language">XAML</a></li>
<li><a href="/w/index.php?title=XGL_(file_format)&amp;action=edit&amp;redlink=1" class="new" title="XGL (file format) (page does not exist)">Xgl</a></li>
<li><a href="/wiki/XVL" title="XVL">XVL</a></li>
<li><a href="/wiki/XVRML" title="XVRML">xVRML</a></li>
</ul>
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</td>
</tr>
</table>
</td>
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<td></td>
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<th scope="row" class="navbox-group">See also</th>
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<li><a href="/wiki/Web3D" title="Web3D">Web3D</a></li>
<li><a href="/wiki/Web3D_Consortium" title="Web3D Consortium">Web3D Consortium</a></li>
<li><a href="/wiki/Linden_Scripting_Language" title="Linden Scripting Language">Linden Scripting Language</a></li>
</ul>
</div>
</td>
</tr>
</table>
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<li class="interlanguage-link interwiki-cs"><a href="//cs.wikipedia.org/wiki/VRML" title="VRML – Czech" lang="cs" hreflang="cs">Čeština</a></li>
<li class="interlanguage-link interwiki-da"><a href="//da.wikipedia.org/wiki/Virtual_Reality_Modeling_Language" title="Virtual Reality Modeling Language – Danish" lang="da" hreflang="da">Dansk</a></li>
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<li class="interlanguage-link interwiki-ru"><a href="//ru.wikipedia.org/wiki/VRML" title="VRML – Russian" lang="ru" hreflang="ru">Русский</a></li>
<li class="interlanguage-link interwiki-sl"><a href="//sl.wikipedia.org/wiki/VRML" title="VRML – Slovenian" lang="sl" hreflang="sl">Slovenščina</a></li>
<li class="interlanguage-link interwiki-sr"><a href="//sr.wikipedia.org/wiki/VRML" title="VRML – Serbian" lang="sr" hreflang="sr">Српски / srpski</a></li>
<li class="interlanguage-link interwiki-fi"><a href="//fi.wikipedia.org/wiki/VRML" title="VRML – Finnish" lang="fi" hreflang="fi">Suomi</a></li>
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<li class="interlanguage-link interwiki-tr"><a href="//tr.wikipedia.org/wiki/VRML" title="VRML – Turkish" lang="tr" hreflang="tr">Türkçe</a></li>
<li class="interlanguage-link interwiki-uk"><a href="//uk.wikipedia.org/wiki/VRML" title="VRML – Ukrainian" lang="uk" hreflang="uk">Українська</a></li>
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<li class="interlanguage-link interwiki-zh"><a href="//zh.wikipedia.org/wiki/VRML" title="VRML – Chinese" lang="zh" hreflang="zh">中文</a></li>
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VERSION


<

_


M
は MAKE UP


_


  モゲレージ




_


 IBM


.<


_


矢沢永吉が 東芝のホームページ

QTVR

バイク回転

生意気


_

 あとがまがよ

_


 矢沢のためにやってねーよ

残業

ふざけるなよ

洗脳じゃん


_


もともと 電通もちがぅんだよ

_


日経に

 博報堂と電通で

x会社

なにそれ?

_

シリコングラフィックス


 おじゃまんが は ちがうもん

みのもんたで


_

3.2GB


 1秒間


_

 当時 ILMは

 エメリッヒが先にゴジラやっていたじゃん

ジャミロクワイが金曜日SONYは無理




_

800mb

APORO13


アプリ 800万&


違法コピーよりもふざけてるよ
広告は

_

当時だからね


I LOVE

ルーシーがこなかったじゃん

 スプラッシュ でころしやってるのに

当時 

   いきていても WALTは死んじゃうだろ

コッポラーのNHKで;

_


  あたまおかしいじゃすまされないなぁ




都内のスケートリンク

新宿 消えたね




_


東京 TDL

にスプラッシュ山なかったよね

当時


証拠


ダコタファニングが証拠


_


    日産 が つぶれた

 なのに あわてない 空気



 ふつう 大騒ぎだろ


_



井上陽水が 笑顔で 日産は 奇妙ですよね

23では


http://www.youtube.com/watch?v=W5RVFUN4wPw
http://www.youtube.com/watch?v=W5RVFUN4wPw
木曜日<
_

http://www.youtube.com/watch?v=LWtEMx3rSqA
http://www.youtube.com/watch?v=LWtEMx3rSqA

_



 この普通の 感じが ロスにはない

当時



_

  太陽にほえろ

新ボス そのまんまは無理

再放送で 大門軍団全滅<2回以上

_


ポカリだけ ペット

 カロリーは

_

フレーバー増えていたもんね
???


_


  旭化成飲料



に イヒ という いいかたの 意味不明

女王の教室の神田さんが イヒ とやるかんじ

イヒ

を 化 と みたてていたら
どうなるのなかな

なるほど



???


_
旭化成

_

旭日 を 朝日 でいっていたら

 _

 火曜日だから

サザエさん 日曜日も

_

ひ 日

_


 古畑 警部補

あの名前は  

笑っていいとも と 関係しているね


_

ほんとうは 前畑がんばれ と 関連がある

オリンピックで


だから 北島


_


銭形平次 水曜日




おかしい流れだぞ


  太陽にほえろ 終わったのに

なんで DVDすぐこなかったの

_
じゃあ

???

_

BLACK RAIN

 ガッツ石松 でていたもん

確か・・・


_


   剣道部

警察の

なくなっていたぞ



_


 近所も


_


  日産 が なぜ つぶれたのか

経済で 説明しないと

 プロジェクトx は 大変だろ

DVD


<?


CRY

;

_

サリン事件がなかったら とっくに 滅亡していることが 世界に 露呈する

感覚

_


  奇妙な世の中だな


_



  金があれば

 強烈に 楽しい時代

半日ですぐつくれたような 頃だからさ


_


  奇妙ついでに


 唐沢 で 西遊記


 これは 方向性 みえるよね


 ¥


_



   なんか うすくないか

 牧瀬の天竺


_


???


_


   TOYOTA 富士 工場


やはりかなぁ


_

           奇妙なデザインだったよね 車

一時期


_


 なのに デロリアンは・・・・



_



   おさらい


西部警察 ED 日産 縦


  そして 歯の保険 積立で 日産生命

 医師が多い 保険


  おかしいよね

 富士の工場 と マツダ


   西遊記 は いすゞ

太陽に は 三菱


 _


   西部警察 日産



ぼくだけが 愛されろだろ

_





      で

 高橋英樹 と 西田 そして 料理の鉄人


これは 絶対だね

NHK<


山崎豊子 の 豊 で

_


沈まぬ太陽 に なぜ アフリカ


 _





    ANN  動物のアニメで はじまりだしたよね


_




     証拠

 ANN   午後7時 のニュースが消滅している



_





   モリモト センター9

が日曜日の6

????


_


   そもそも たいがドラマ 再放送 不可能だった・・・



_


紅白に 安室奈美恵は 小室では・・・・・



_



    まず 


 夏目漱石の1000円札 だけ 消える

これは 奇妙だろ

2000円札 だけ つづくという


???


_


      松田優作が NHKは無理だよね



_


 高倉健

 マツダ

 植木等

 所ジョージ


_

   みえるなぁ

いろいろ


_


     夏目雅子で いったら どんな時代だったかなぁ



_


    瀬戸内少年 2はこないよね


_


   たのきんとりお

マッチが 嵐を呼ぶ男


????

_


     西遊記 も なかったかなぁ



  あっても

3はちがうかなぁ


_


    2もない





_

          映画化 西遊記


で 釣りバカ 以上に つづく



_



       予算で 大きく


_


          外山THE NEXT


_



 映画化では

 つぶれる構成



   夏目の正体で みんな 青ざめて 地獄


_


   夏目 は 円谷cyborgおちで

あれも


悪ロボダーの まなか


うんざりおち


_



   目からBEAM


_


空中浮遊 ワイヤー


 化け正体の 顔


_


       声別人


_


     とどめ


 キカイダー な


ロボだち

_




アクエリオンな 歌


_



 映画から


バラエティへ



    LOVEこめ

100



_



    いっぱい POST YMO


_


   TMネットワークにはならない 当時


_



     たぶん アイドル 充実


 で 秋元にもならない


_


   
  まだまだ ピンクレディーから

 


_


   東京12 で 合流



_


       イメチェン

夏目は 悪女なかんじに


_


      かならず SEX



_

























    ACTION亡霊


_

































死んだらそこまでいわないか





_



いわないかんじが おわっていたね

とっくに


NHK<



_



  けっこうきてるね



_




   まず らぶこめとか 12


8にならない


_



    やけに ターミネーターがひつこかった

回数



    しかも警官姿 みんなおかしいといっていた


_



ぼくは はじめから 違和感がある


なんで ターミネーターがいいやつなわけ


あの顔で


_



????


_


無理は そこからつづいている


_


ながれ てきとーに



 ポリスアカデミー が バラエティ


 そこにいろいろくる

ゲストさん

_
あたったというひとが くる 定番


_


  ただ 集合写真


_



 おそらく なにかあった


_


 マツダが それから


は 夏目


_


   薬師丸と探偵やれない


_



   なぜか


 松坂ケイコ が 


おもいだした

たしかね


 ケイコ と 春の は

 
ケイコは父の姉の名前

春は はるさん

で母の 母の呼び名


  トミーズ まさ<<

????


 久本雅 美


_


ミ でサカモトBEAUTY

セピアで 一世風靡

めだかの





久本 キャラメルだもんね


グリコ森永


_



マッチが 嵐だと

 カレーで ね

_

細野 まーまるまま

キャラメルママだったよね

はじめ




ローレライに 役所


http://www.youtube.com/watch?v=q7JBwSt9hhQ
http://www.youtube.com/watch?v=q7JBwSt9hhQ

http://www.youtube.com/watch?v=dpy6AnEvvu8
http://www.youtube.com/watch?v=dpy6AnEvvu8

そうとうだったろうね NHKということでも

_

ふつうに アイドル好きだった人 どこへ むかったのかしら

???


_


いってることでは

あっていいせかいじゃないの

_


つまり


日産がつぶれたら


 警察は・・・・


いすゞで 西遊記

そこにキリン

_

夏目は 警察に殺されたみたいじゃん

_


21世紀に 石原とかありえないから


_




つまり


 皇太子


   は 子供ができない


ここが ある


_


   あれは 皇太子のこどもじゃないわけだよ






_


いつ妊娠したの 雅子




  妊娠した顔




_


だから エヴァンゲリオンとかあったんじゃないの


アスカが コミックで精子バンク に

変更されていたり

_



   あれは 麻原彰晃の子供



_




  千と千尋の神隠し


 神隠しは いえない

ロスでは


智津夫 千尋夫


_


千< 夏目
猫の

 千年王国<

_

   宮沢りえ が急にお茶 あやしい




 やけに 札に 富士山がみえる


_




500円札があった 事実で

500円札にも 富士山が

_



  nhkで世界遺産とは国連でも いえぬ

_


日産プリンス を 靖国が 知らなかったとは思えません


_



小泉純一郎がどうしても総理大臣にはなれなかったはず

_



読売でもそうなるはず


ですが


・・

_


麻原は慰謝料じゃすまないな




_



 1秒間に8000兆ドル 30万回

原理では 支払ってもらう

法的に



_



払えないから殺そうは 経済じゃないだろ


 もともと


_


フジテレビの 女<

?????


伊丹の大河でも


????



_


なにかの3がない記憶



_



まず 愛子 という名前に 様は 無理


_



  実際に 愛子


_


  あれは 皇太子の子じゃないよnhk





  皇太子には子供はうめないはず


地下鉄事件では


平成で言うからだろ

明治大帝を


_

実際に

麻原に子供がいたんだろ

?????


 共謀罪って思想だったじゃん

宮内庁の


????





  順番的に

国家内乱罪

は あの男はいえないはず

学閥でも

言えた前提に共謀を感じるよ

_

ふつう 世の中しんでるときはね


芸能だけはまもってゆく 基本


 地下鉄事件とかくそくらえ

がプロにいたはずなのよ


アイドルにもね


_



ほんとうに そうおもうよ


_


 宇宙刑事のほうが 新しかったもん

dcよりも 時代では

_


まず


ここが 現実


いつ 警視庁が死んだのか

まず 日産 で 医学

_

    自衛隊の動きが奇妙

_


 なにかあったはず


    中曽根の思想は継続不可能


_


 ジブリも 学習院では無理

サリン以降

nhkで

_


たしか そうなって問題になった

_


ラピュタでいろいろあったはず


_



さかい がnhkにはこない


_



 ちゅらさん だったら


ちゅらさん 以前に


 高橋英樹 と まちあき

は それぞれ 映画監督くらいはやっていないとなぁ


_

まちあき は 監督でヒットメーカーだったということで


プロダクションも もっと 数がないと

文学部ではね


_


 役所広司プロダクション

 not nhk





 ymo プロダクション





 伊丹プロダクション



   無名塾も

 仲代プロダクション

 ・・・・・・・・・





  たとえば


地下鉄事件

に対して

夢のある事件が 1億倍つくれないと いけない

>>>メディアは時代で


__


  意地でも マスコミ


たいしょうなきぶらさがりに 限界が・・・・


_


たぶん


sony


 がおかしくなったよ


それで 日本すてられてるよ

だから SPEED と ダイ・ハード

 _



戦争で

思想が テレビで

_


証拠は トリニトロンの発展

と nhk





vhs s-vhs


_



田原俊彦が その後 教師ドラマは 無理だと思うよ


フジテレビでは・・・・


_








   


 






_





大地の子 影武者


_






_









 白昼の死角 は レーザーディスク


603以前だしなぁ

_